The Universe

The Jandroide Universe is a live hybrid system where real development and a virtual environment exist at the same time. What you see is not a representation or a demo — it is real software, real hardware and real interaction, made visible through a continuous simulation.

One System, Two Views

The Jandroide Universe operates across two synchronized views:

  • Earth — where software is written, hardware is built, electronics are assembled and devices are connected.
  • Mars — where the same work appears inside a persistent Unity simulation: the Martian Micro Research Facility (MMRF-A01).

These are not separate layers. They are two perspectives on the same system.

Split view showing a real workspace with hardware and screens on one side, and the Unity-rendered Mars facility on the other, representing two synchronized views of the same system.

Live and Bidirectional

Everything happens live. Physical inputs affect the simulation instantly, and virtual controls trigger real hardware reactions just as directly.
Screenshot sequence showing a real button press affecting a virtual light inside the simulation, and a virtual control changing the state of a real light visible in the live camera feed.
There is no playback and no reconstruction. The broadcast shows the system while it is operating.

A Continuous World

The Unity simulation is never left. The stream does not cut to desktops, editors or external tools. Even development work happens inside the simulation itself.
In-world display inside the Unity simulation showing development tools or editor output embedded as part of the facility environment.
A runtime system executes the current state of the facility. Development tools run elsewhere, but are only visible through in-world displays. When the facility changes, the change becomes part of the world itself.

Independent Systems Working Together

The Jandroide Universe is built from several independent systems that work together:

  • MachineBlocks — modular hardware and construction systems.
  • FeatureCloud — real-time communication and control between software, devices and simulation.
  • MetaPhone — a unified interface layer for panels, screens and web applications.
  • MartianMicro — a design and engineering context focused on zero-waste, modularity and functional clarity.
Overview shot showing multiple systems in operation: modular hardware, interface panels, live data screens and the Unity facility environment.
None of these systems dominates the others. They are connected because they solve different parts of the same problem.

Why Mars

Mars is not a story device. It is a simple constraint: limited resources, no waste, clear structure, repair over replacement.
Wide shot of the simulated Mars facility emphasizing clean structure, modularity and restrained design without decorative elements.
These constraints make complex technical systems easier to understand — without explaining them.

Jandroide

Jandroide is not a character. It is an interface that lives inside the broadcast studio: showing system state, reporting progress and making activity visible.
View of Jandroide positioned inside the broadcast studio, acting as a visual and informational interface rather than a character.
It speaks because language is efficient. It does not interact or hold conversations.

For the Viewer

You do not need to understand how any of this works. There is no correct way to watch. You can focus, or let it run in the background.
Calm, wide camera view of the simulated facility suitable for passive viewing, conveying a relaxed and non-demanding atmosphere.
The Jandroide Universe is designed to be observed — not decoded.