Station A01

Station A01 is the public designation of the Martian Micro Research Facility A01 (MMRF-A01). Located on Mars in Arcadia Planitia, the facility is designed around zero-waste electronics, closed material cycles and long-term autonomous operation. Everything inside the station serves a clearly defined purpose.

Station A01 and MMRF-A01

Station A01 is the name used publicly — on streams, in broadcasts and across platforms — for clarity, recognition and continuity.
Facility exterior with clear signage identifying the station as Station A01.
The official internal designation of the facility is MMRF-A01, short for Martian Micro Research Facility – A01.
Both names refer to the same facility: Station A01 is the accessible name, MMRF-A01 the technical identifier.

Location: Arcadia Planitia

Station A01 is located in Arcadia Planitia, a region on Mars considered one of the most suitable sites for long-term human and autonomous presence.
Mars surface view highlighting the Arcadia Planitia region.
Arcadia Planitia is a preferred candidate in multiple real-world Mars studies due to its relatively flat terrain and suspected subsurface water ice.
For Martian Micro, this location reinforces the facility’s core premise: operating under realistic constraints where resources must be reused and nothing can be wasted.

Purpose and Design Principles

The MMRF-A01 exists to develop and operate zero-waste electronics. All systems inside the facility are designed around closed material cycles inspired by cradle-to-cradle principles.
Wide interior view emphasizing modular structure, clarity and functional layout.
Materials, components and resources such as water are continuously reused, processed and reintroduced into the system.
Waste does not leave the facility — it changes form.

A Continuous World

Station A01 exists as a continuous Unity-based environment. The stream never leaves this world.
In-world camera view showing the facility as a self-contained environment.
Even development, expansion and reconfiguration of the station happen entirely within this environment.

Broadcast Studio B-S-ST6

At the center of Station A01 lies Broadcast Studio B-S-ST6. In the facility, it serves as the internal documentation and monitoring hub of Martian Micro.
Interior of Broadcast Studio B-S-ST6 with calm, cinematic composition.
In reality, it is the origin of the live Twitch broadcast.
Every stream documents the current operational state of the station.

The Seven Core Rooms

Station A01 is built around seven primary rooms, each dedicated to a specific operational role.
View showing the seven main rooms connected by a central corridor.
  1. Broadcast Studio — documentation and monitoring
  2. Development Room — software and system development
  3. Maintenance & Infrastructure — power, networking and facility systems
  4. Recycling: Washing & Sorting — material preparation
  5. Recycling: Filament Production — material reprocessing
  6. 3D Printing Farm — additive manufacturing
  7. Storage & Repair — component storage and refurbishment
A central corridor connects all seven rooms, forming the primary operational level.

Human Quarters

The Human Quarters are located on a lower level, separated from the primary operational areas.
Interior of the Human Quarters with noticeably warmer and more human-oriented design.
They are used temporarily by humans for maintenance and oversight tasks.
All other areas of Station A01 are optimized for android and autonomous operation. Humans are present there only because safety regulations require it.

The BioDome

The BioDome is the biological and visual anchor of Station A01.
Large glass dome glowing violet from artificial plant lighting.
Experiments with corn are conducted under artificial light to generate biomass for PLA-based filament production.
It is the only truly living and inviting space in the facility.

Real-World Counterparts

Most areas of Station A01 have direct real-world counterparts.
Split view showing real workspaces mirrored by the station layout.
  • Broadcast Studio → real film and streaming studio
  • Development Room → real development workspace
  • Printing, recycling and storage → real fabrication and workshop areas
The Human Quarters are indirectly represented through a real-world coworking environment.