Continuous World Operation
The JandroideTV environment is not a scene that is started and stopped. It is a world that remains active over time.
What Continuous World Operation Means
The broadcast environment runs as a continuous system rather than a session-based setup.
There is no reset between streams. The world persists.
Changes accumulate instead of being discarded.
No Sessions, No Matches, No Episodes
The stream does not begin a new world each time it goes live.
There are no rounds, no levels and no clean starting points.
What exists today is the result of everything that happened before.
A World Under Maintenance
Most activity on stream is maintenance rather than progression.
Systems are adjusted, repaired, extended or simplified.
This mirrors how real infrastructure behaves over long periods of time.
Unity as an Operating Environment
Unity is used as a runtime environment, not as a game engine.
Cameras, lighting, displays and systems remain active even when nothing is happening.
The world exists independently of viewer interaction.
Continuity Across Reality Layers
Real devices, software systems and the virtual environment operate in parallel.
A change in one layer can affect the others without breaking continuity.
This creates a single shared operational state across reality and simulation.
What Viewers Experience
Returning viewers recognize spaces, devices and behaviors.
Nothing feels staged or restarted for the audience.
The world feels inhabited even during quiet moments.
What This Connects To
The continuous world is hosted inside the Continuum broadcast environment.
It integrates real systems from Martian Micro and modular structures from MachineBlocks.
Interaction and visibility are provided through MetaPhone and FeatureCloud.