In-World Visualization

In-World Visualization defines a strict rule inside Station A01: everything visible exists inside the station. There are no external interfaces, overlays or out-of-world perspectives.

Definition

All information, tools and system states are part of the station environment.
Station interior with integrated display systems.
Interfaces are objects within the world, not layers on top of it.
Visibility implies presence.

No External Views

The broadcast never leaves the station perspective.
There are no desktop captures, editing environments or external tools shown directly.
All external systems appear only through in-world elements.

Screens as Interfaces

Screens and panels act as the primary interface layer.
They display camera feeds, development tools, logs and diagnostics.
Each interface has a defined position inside the station.

Spatial Understanding

System state is expressed through spatial arrangement, light and behavior.
Information is read from the environment rather than separate interfaces.
The station communicates through its structure.