Broadcast Studio

The Broadcast Studio B-S-ST6 is the operational core of Station A01 and the primary origin of the JandroideTV live stream. It is a hybrid reality environment where real studios, real devices and a persistent virtual world are merged into a single continuous broadcast.

The Primary Room of Station A01

The Broadcast Studio is the most important room inside Station A01.
Wide interior view of the Broadcast Studio with screens, lighting and controlled composition.
Around 90% of all streams originate here, especially during the early and middle phases of the station’s development.
As the station expands, additional rooms become active broadcast locations — but the studio remains the central coordination point.

A Hybrid Reality Production Environment

The Broadcast Studio is built entirely around Hybrid Reality.
Visual showing real studio elements embedded into the virtual broadcast environment.
A real-world broadcast studio exists alongside the virtual one.
Real cameras, microphones, lights and workspaces are transmitted into the station using live video feeds and rendered as in-world displays.

Screens as the Only Window to Reality

The viewer never sees the real studio directly.
In-world monitors showing live feeds from the real studio.
All real-world content enters Station A01 exclusively through virtual screens and panels.
This includes live camera feeds, development tools, diagnostics, logs and configuration interfaces.

Cameras and Perspectives

The Broadcast Studio supports multiple camera perspectives.
Different in-world camera perspectives covering the studio.
Static surveillance-style cameras, cinematic angles and system-driven perspectives coexist.
Camera switching and framing are part of the world itself, not hidden production mechanics.

Live Information Overlays

The studio continuously exposes contextual live information.
In-world overlay panels showing system information.
This includes Mars time, Earth time, current music track, stream focus, system states and facility status.
All information appears as native elements of the station — never as external stream graphics.

Ambient Engineering as the Core Format

Most broadcasts follow the Ambient Engineering format.
Calm studio view with slow movement and ambient lighting.
The stream behaves like an ambient video accompanied by music.
Engineering work happens naturally inside the environment without interruption or explanation.

Software, Hardware and World in Sync

The Broadcast Studio synchronizes multiple layers in real time.
Conceptual visualization of synchronized system layers.
  • real software systems
  • physical hardware devices
  • virtual station state
  • interface panels and displays
  • audio and ambient systems
Changes in any layer immediately affect the others.

A Room Designed for Long-Term Operation

The Broadcast Studio is designed for long, uninterrupted operation.
Studio environment optimized for extended sessions.
There are no fixed segments, no scripted transitions and no show structure.
The studio supports slow development, deep focus and continuous iteration.

Part of the Station, Not a Stage

Although it functions as a broadcast origin, the studio is not treated as a stage.
Studio view emphasizing functionality over performance.
It is one operational room among many inside Station A01.
What happens here affects the entire facility — and remains part of it.

For the Viewer

For viewers, the Broadcast Studio offers a unique perspective.
Viewer perspective showing a calm, immersive broadcast.
You observe a system at work, not a production performing for attention.
The studio exists to be observed — not explained.