Continuous World Operation
Station A01 is not started and stopped with the stream. It exists as a continuous world that remains active, stable and observable over time.
What Continuous World Operation Means
The environment of Station A01 operates as a continuous system rather than a session-based setup.
There is no reset between streams.
All changes persist and accumulate.
No Sessions, No Episodes
The stream does not create a new world each time it goes live.
There are no rounds, levels or clean starting points.
What exists today is the direct result of everything that happened before.
A World Under Maintenance
Most activity inside the station is maintenance rather than progression.
Systems are repaired, tuned, extended, simplified or replaced.
This reflects how real technical infrastructure behaves over long periods.
Unity as an Operating Environment
Unity is used as a runtime and operating environment, not as a traditional game engine.
Cameras, lighting, displays and systems remain active even during inactivity.
The world exists independently of viewer presence or interaction.
Continuity Across Reality Layers
Real devices, software systems and the virtual station operate in parallel.
Changes in one layer can affect the others without breaking continuity.
This creates a single shared operational state across reality and simulation.
What Viewers Experience
Returning viewers recognize rooms, devices and behaviors.
Nothing feels staged or restarted.
Even quiet moments feel inhabited and ongoing.
Connected Systems
Continuous World Operation is enabled by several underlying systems.
The world runs inside the Continuum broadcast environment.
It integrates real engineering systems from Martian Micro, modular structures from MachineBlocks, and live interaction via FeatureCloud and MetaPhone.